SAINTS SCOOP NEWSLETTER
This is our third newsletter. We have lots of new people -- welcome!
We missed an October edition; we have been so busy with preparations for the Christmas season. We want to wish all of you a Happy Thanksgiving (in the U.S. -- those outside, have a great Thursday)!
WINNER OF RANDOM DRAWING
It took us about 12 months of development time to create Saints of Virtue. The first several months were spent on design and figuring out how things would work. Issues like what does the interface look like, how does the sword weapon work, and how do you get objects and power-ups? Then, we had to decide the different levels and what they would be about. We actually had several extra levels and regions planned out that we hoped to add, but the game became big enough with its four current.
Once we had most of the design overview and interface figured out, we started on the first level -- The Amphitheater of Apathy. We came up with a bunch of ideas for each region, and then planned the layout and look. As each region came together, we would then add more ideas. For example, in the Mall of Distractions, we had it looking like a mall, but we wanted to emphasize the "emptiness" of pursuing after material things. So, we thought...ok, what could we do to show that? We then made it so that if the player tried to get any of the items in the window, the item turns to dust. Months later, when we were in playtesting, some people liked getting rid of everything. We thought...hmmm...that's good...let's reward them and so we put a few hidden power-ups on certain items. So, if you've played through the Mall and didn't shoot or touch the mannequins and items in the window...you can...and sometimes you can get power-ups!
We could go on about many of the design decisions that we had...but we'll stop for now. Stay tuned for more. Next month, we'll let you know about some of the levels and regions that we wanted to add, but didn't have the time for!
Twas the month before Christmas and all through the land
The children were dreaming of ALL they would get
The mothers were longing for bright shiny things
New Cars, computers and that awesome new tool,
All across the land people gave hardly a thought
Worldliness worked hard to keep them from knowing
With great success, the mask helped us believe
But the truth is not hidden, it's there in plain site.
God tells us not to store up treasure on earth,
Your heart can be found where your treasures lie
So store up for yourselves great treasures above
For God's greatest treasure, His most valued ONE
Let's defeat Worldliness this Christmas season and make Jesus Christ our true treasure!!
-by Mike Ulrich
2. We updated our hints section to make some of the hints more clear and helpful.
3. We have upgraded our home page so it looks cleaner and is more to the point. We also offer reviews of the game so people can see what people say about the game. We thank you for all your great and positive comments!!! If you want to add your thoughts, just write us at email@example.com
4. We were featured on the 700 Club on Friday (11/19). Also we are in New Man's magazine (Nov/Dec issue). If you saw the 700 Club feature, please write us (at firstname.lastname@example.org) and tell us what you thought!
#1 FaithStart -- http://www.faithstart.com
#2 Studentz.com http://www.studentz.com/index2.htm
#3 ChristianTeens http://www.christianteens.net/main.shtml
#4 The FischTank http://www.fischtank.com
#5 PeggiesPlace http://www.peggiesplace.com
DONT HAVE THE GAME, YET?
You can also purchase the game at many Christian bookstores. If your local Christian bookstore doesnt have it, then please ask them to order it! It's ISBN# is 1-889055-10-7.
We hope you enjoyed this newsletter. Glad you can be a part of it!
The Shine Studios Team --- Bud, Mike, and Dave
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